#include "Graphics/IRenderEngine.h"

namespace tyro
{
	namespace Graphics
	{

		IRenderEngine::IRenderEngine(Engine::Engine* engine)
			:	engine(engine)
		{

		}

		IRenderEngine::~IRenderEngine()
		{
		}

		void IRenderEngine::SetRenderTarget( IRenderTarget& newRenderTarget )
		{
			renderTarget = &newRenderTarget;
		}


	}
}